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Nicolas Najm
Nicolas Najm
Senior Level Designer - Ex-Insomniac Games
Los Angeles, United States

Summary

Creative thinker and detail-oriented Level Designer with 11+ years of production experience in video game creation. With the ability to create new feature ideas to increase user experience and engagement, I bring design knowledge of various processes to the table. These processes include the design of levels, gameplay, 3Cs, characters, story, UI, etc.

A passionate game player with in-depth knowledge of core/casual games, competitive products and various genres, I transform high-level ideas into detailed and well thought-out concepts. My experience with the technical aspects of product development and its relationships to level and game design allow for a strong understanding of what makes games fun and entertaining.

Skills

Level DesignLayout DesignScriptingGame DesignGame Development

Software proficiency

Luna Engine
Luna Engine
Unreal Engine
Unreal Engine
Dunia Engine
Dunia Engine
Snowdrop
Snowdrop
Unity
Unity
Illustrator
Illustrator
Photoshop
Photoshop
Tiled Map Editor
Tiled Map Editor
Maya
Maya
Jira
Jira

Productions

    • Video Game
      Marvel's Spider-Man 2
    • Year
      2023
    • Role
      Advanced Level Designer
    • Company
      Insomniac Games
    • Video Game
      Bloodstained Ritual of the Night [DLC]
    • Year
      2020
    • Role
      Level Designer
    • Company
      WayForward
    • Video Game
      Spidersaurs
    • Year
      2019
    • Role
      Level Designer
    • Company
      WayForward
    • Video Game
      Far Cry 5
    • Year
      2018
    • Role
      Level Designer
    • Company
      Ubisoft Toronto
    • Video Game
      Watch Dogs 2
    • Year
      2016
    • Role
      Development Tester
    • Company
      Ubisoft Toronto
    • Video Game
      Far Cry Primal
    • Year
      2016
    • Role
      Development Tester
    • Company
      Ubisoft Toronto
    • Mobile Game
      Star Wars Rebels: Recon Missions
    • Year
      2015
    • Role
      Level Designer
    • Company
      Gigataur
    • Video Game
      Windforge
    • Year
      2014
    • Role
      Marketing Coordinator
    • Company
      Snowed In Studios
    • Mobile Game
      Eco-Trek
    • Year
      2014
    • Role
      Level Designer
    • Company
      Snowed In Studios

Experience

  • Senior Level Designer [Advanced Designer] at Insomniac Games
    Burbank
    September 2020 - March 2024

    • Marvel's Spider-Man 2 (PS5)

  • Level Designer at WayForward Technologies
    Santa Clarita, United States of America
    March 2019 - August 2020

    • Bloodstained Ritual of the Night [DLC] (PS4, Xbox One, Nintendo Switch, PC)

    • Spidersaurs (Apple Arcade)

  • Level Designer at Ubisoft Toronto
    Toronto, Canada
    September 2016 - August 2018

    • Far Cry 6 (PS4, PS5, Xbox One, Xbox Series X, PC, Stadia)

    • Far Cry 5 (PS4, Xbox One, PC)

  • Development Tester at Ubisoft Toronto
    Toronto, Canada
    September 2015 - August 2016

    • Watch Dogs 2 (PS4, Xbox One, Nintendo Switch, PC)

    • Far Cry Primal (PS4, Xbox One, Nintendo Switch, PC)

    • Unannounced AAA title

  • Level Designer, Game Designer at Gigataur
    Ottawa, Canada
    July 2014 - April 2015

    • Star Wars Rebels: Recon Missions (Mobile)

  • Level Designer, Marketing Coordinator at Snowed In Studios
    Ottawa, Canada
    October 2013 - April 2014

    • Eco-Trek (Mobile)

    • Windforge (PC)